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    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›Universal design
    HCI & Computer GraphicsTopic 35 of 73

    Universal design

    2 minread
    417words
    Beginnerlevel

    1. What is Universal Design?

    Definition: Universal Design is the design of products, environments, and systems to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design.

    Key Idea: Universal design in HCI aims to create interfaces and systems that are accessible, inclusive, and effective for users of diverse abilities, ages, and backgrounds.


    2. Purpose of Universal Design

    • Ensure accessibility for people with disabilities
    • Accommodate a wide range of users with different abilities, ages, and experiences
    • Minimize the need for customized adaptations or assistive technologies
    • Promote equity, usability, and user satisfaction
    • Comply with legal accessibility standards (e.g., WCAG, ADA)

    3. Principles of Universal Design (Seven Principles by NC State University)

    1. Equitable Use

      • Design is useful and marketable to people with diverse abilities.
      • Example: A website that works equally well with a mouse or a screen reader.
    2. Flexibility in Use

      • Accommodates a wide range of preferences and abilities.
      • Example: Adjustable font sizes, multiple input methods.
    3. Simple and Intuitive Use

      • Easy to understand, regardless of experience or language skills.
      • Example: Clear icons and labels in software interfaces.
    4. Perceptible Information

      • Communicates necessary information effectively to all users, regardless of sensory abilities.
      • Example: Visual and auditory notifications for messages.
    5. Tolerance for Error

      • Minimizes risks and adverse consequences of accidental actions.
      • Example: Undo/redo functions and confirmation dialogs.
    6. Low Physical Effort

      • Can be used efficiently without fatigue.
      • Example: Keyboard shortcuts and touch-based gestures.
    7. Size and Space for Approach and Use

      • Appropriate space for interaction, accommodating mobility devices or varying hand sizes.
      • Example: Buttons and controls large enough for all users.

    4. Universal Design in HCI

    • Web Accessibility: Following WCAG guidelines to make websites usable by screen readers, keyboard navigation, and voice control.
    • Software Applications: Providing alternative input/output options (voice, touch, keyboard, or mouse).
    • Hardware Interfaces: Devices with adjustable settings (volume, brightness, font size) for all users.
    • Inclusive Interaction: Designing for users with visual, auditory, motor, or cognitive impairments.

    5. Benefits of Universal Design

    • Inclusivity: Makes technology accessible to everyone
    • Improved usability: Clear, simple, and flexible designs benefit all users
    • Legal compliance: Meets accessibility standards and regulations
    • Cost-effective: Reduces the need for separate assistive technologies
    • User satisfaction: Increases comfort, efficiency, and confidence for diverse users

    Key Takeaways

    • Universal design ensures accessibility and usability for all users, regardless of ability or context.
    • Applying the seven principles creates inclusive, efficient, and error-tolerant systems.
    • It is a cornerstone of modern HCI, promoting equality, usability, and user-centered design.
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    Task analysis
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    User support systems

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      Est. reading time2 min
      Word count417
      Code examples0
      DifficultyBeginner