ScholarQuill logoScholarQuillUniversity Notes
  • Notes
  • Past Papers
  • Blogs
  • Todo
Login
ScholarQuill logoScholarQuillUniversity Notes
Login
NotesPast PapersBlogsTodo
More
SubjectsDiscussionCGPA CalculatorGPA CalculatorStudent PortalCourse Outline
About
About usPrivacy PolicyReportContact
Notes
Past Papers
Blogs
Todo
Analytics
    Current Subject
    🧩
    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›History of Computer Graphics
    HCI & Computer GraphicsTopic 41 of 73

    History of Computer Graphics

    3 minread
    487words
    Beginnerlevel

    1. What is Computer Graphics?

    Definition: Computer Graphics (CG) is the field of computing that deals with generating, manipulating, and representing visual images using computers. It includes both 2D and 3D graphics, visualization, animation, and interactive graphics for applications like design, gaming, simulations, and HCI.


    2. Early Developments (1950s–1960s)

    1. 1950s: Beginnings of graphical output

      • Computers were primarily used for calculations; output was text-based.
      • Early experiments with plotting devices and oscilloscopes allowed simple line drawings.
      • Example: SAGE system (Semi-Automatic Ground Environment) used CRT displays for radar visualization.
    2. 1960s: Interactive graphics

      • Ivan Sutherland created Sketchpad (1963), the first interactive computer graphics system.

      • Sketchpad introduced:

        • Graphical user interfaces (GUI) concepts
        • Object-oriented manipulation of graphics
        • Light-pen interaction

    Significance: Marked the beginning of interactive graphics and CAD (Computer-Aided Design).


    3. Development of Graphics Hardware (1970s)

    • Introduction of raster graphics displays replacing vector displays
    • Growth of frame buffers for storing images in memory
    • Emergence of basic 3D graphics algorithms for rendering, transformations, and clipping
    • Early graphics programming languages like GRAFIX and FORTRAN Graphics Libraries

    Applications: Scientific visualization, military simulations, and early video games.


    4. 3D Graphics and Modeling (1980s)

    • Development of 3D graphics algorithms:

      • Hidden surface removal
      • Shading models (Gouraud, Phong)
      • Polygonal modeling
    • Introduction of high-level graphics APIs:

      • PHIGS (Programmer’s Hierarchical Interactive Graphics System)
      • Early OpenGL prototypes
    • Growth of CAD/CAM systems in engineering, architecture, and industrial design

    • Animation became possible through frame-by-frame rendering


    5. Advanced Computer Graphics (1990s)

    • Emergence of realistic 3D graphics:

      • Texture mapping, lighting, shadows, anti-aliasing
      • Particle systems for natural phenomena (fire, smoke, water)
    • Development of Graphics Workstations (Silicon Graphics Inc.)

    • Rise of video games and CGI in movies

    • Introduction of early virtual reality (VR) systems and HCI-based interaction models

    Applications: Movies (Jurassic Park), video games, virtual simulations, medical imaging.


    6. Modern Computer Graphics (2000s–Present)

    • GPU revolution: Graphics Processing Units allow real-time rendering of complex 3D scenes

    • APIs and frameworks: OpenGL, DirectX, Vulkan, WebGL

    • Realistic rendering techniques:

      • Ray tracing
      • Global illumination
      • Physically based rendering (PBR)
    • Interactive graphics & HCI integration:

      • Touch screens, VR, AR, and mixed reality interfaces
      • User-centered design for graphics applications
    • Applications:

      • Gaming and entertainment
      • Scientific visualization
      • Virtual reality and augmented reality
      • Medical imaging and simulations

    7. Key Milestones in Computer Graphics History

    Year Milestone Significance
    1950s Early plotting & CRT displays Basic visual output
    1963 Sketchpad by Ivan Sutherland First interactive graphics system
    1970s Raster graphics & frame buffers Foundations of modern display systems
    1980s 3D modeling & shading CAD and 3D visualization growth
    1990s Realistic 3D graphics Video games, movies, early VR
    2000s GPUs & real-time rendering Advanced HCI, VR/AR, and simulations

    Key Takeaways

    • Computer Graphics evolved from simple line drawings to highly realistic, interactive, and immersive visual systems.
    • Major developments include interactive graphics, 3D modeling, realistic rendering, and GPU-based acceleration.
    • Integration with HCI has enabled user-friendly interfaces, VR/AR applications, and real-time visualization.
    • Modern CG is foundational in entertainment, design, simulation, and scientific visualization.
    Previous topic 40
    Ubiquitous computing
    Next topic 42
    Graphics architectures and software

    Past Papers

    Open this section to load past papers

    Click on Show Past Papers to see past papers.
    On This Page
      Reading Stats
      Est. reading time3 min
      Word count487
      Code examples0
      DifficultyBeginner